GoldenEye 007 Review (Wii)

November 8, 2010


In 1997, FPS’s were revolutionized in a way that would pave the genre in a whole new path.  Granted there was Wolfenstein 3D and Doom that started the FPS genre, but GoldenEye 007 for the N64 perfected it.  By adding an objective element, players didn’t have to only run across the level to complete it.  They had to fulfill specific goals and utilize certain gadgets that Bond used in the movies.  Add in a 4-player multiplayer mode which allowed for tons of options to customize each game, play as characters from the Bond universe and use weapons from the Bond movies.  It was one of the most talked about games of its time…and still is.

Fast forward 13 years…

After numerous attempts to release an HD version of GoldenEye, it would never happen due to licensing issues.  However, instead of releasing an HD version of the game, Activision has listened to the demand.  Since they currently have to rights to Bond games, they left it to the hands of the developers at Eurocom to, not make an HD version but rather, a re-envisioning.  Eurocom is no stranger to developing a Bond title either.  They developed “The World is Not Enough” for the N64, as well as “007 Agent Under Fire” and “007 Nightfire” for the PS2, GC, and Xbox.

When debuted at E3 this year, I think it was safe to say that most people were cheering that GoldenEye was coming back.  It was announced that the multiplayer was returning but with one notable feature, 8-player online play.  The main question you’re asking yourself though is: does this re-envisioning live up to the original?  It’s kind of tough to decide…

I won’t lie, I enjoyed playing GoldenEye 007 for the Wii.  The campaign was roughly 5-6 hours long (on the easiest difficulty setting).  It was a more cinematic experience than the 64 version but that’s also because games have evolved into interactive movies.  Unlike the 64 version, you can now sprint and use melee attacks (which are more of finishing moves rather than quick jabs with the gun).  Level design is entirely different from the 64 version as well.  Only certain segments of the game will remind you of the original, otherwise everything else is, once again, a re-envisioning.

Graphically, the game looks really good for a Wii game.  The frame-rate chugs at times depending on how intense the action gets but nothing unplayable by any means.  Character models look pretty good but since it’s a re-envisioning, none of the characters look like their movie counterparts.  Audio wise, the game sounds excellent.  The sound effects for the weapons sound powerful.  All the voice-actors sound believable with Daniel Craig (007) and Judi Dench (M) lending their voices to the game.  Even the AI soldiers carry conversations amongst each other giving it a cinematic feel.  The music works very well with the game incorporating an orchestra/techno vibe (in particular the Archives level sounded really cool).

Throughout the campaign, you’ll notice that there as several quick-time button sequences.  These usually take place during boss fights but they work really well.  There’s also times where you’ll breach a room and it will go in slow-motion so that you can take out all the guards or rescue hostages, just like in Call of Duty: Modern Warfare 2.  Also, since Daniel Craig is portraying as Bond in this game (as opposed to Pierce Brosnan), gadgets are limited to only a smartphone.  The smartphone is used to hack into objects such as turrets (which when hacked will shoot the enemies as opposed to you) or doors to be opened.

The multiplayer is as robust as it can get for the Wii.  While there’s no voice chat (oddly since Wii Speak is available), the features in the multiplayer nothing short of impressive.  There’s multiple game modes for players to choose from, there’s a party system so that you can invite your friends on the wii to join you, you can customize loadouts for matches (choose your weapons and gadgets) and you can vote for which map to play for the next match.  I have to say that every match I’ve played online was lag-free and played smoothly with the occasional frame-rate drop here and there.  Also, a nice touch Eurocom did, that most developers don’t do, is play music for the entire online match.  I can’t stress how much I dislike when a multiplayer game has no music what-so-ever.  It’s just not intense when it’s too silent.

Overall Score: 8.5 out of 10

If you’re expecting to play an exact version of the N64 game, with enhanced graphics, enhanced controls and online multiplayer, you will be severely disappointed.  But if you’re going into the game KNOWING that it’s a brand new game, it’s one of the best Wii titles available.  The campaign has a lot of sweet segments and the multiplayer works very well having already gained quite a community.


+ Great graphics

+ Cinematic feel throughout the campaign

+ Multiple control schemes, including complete customization

+ Very good multiplayer


-Very different from the N64 classic

-Multiplayer doesn’t match the “greatness” of the N64 classic


About Glacier928

Marcello is the founder, creator and editor-in-chief of GamersXtreme. His dedication and passion shows as he keeps gamers informed with daily news articles and provides truthful, honest opinions on all gaming related news. Having experience with video game design, as well as over 20 years of gaming under his belt, Marcello has always had a massive interest in the gaming society. Originally, he created GamersXtreme in the style of a magazine back in middle school. Today, he has taken what was created as a basic premise and has evolved it into the site it is today.

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