Will Assassin’s Creed Brotherhood Live Up to the Hype?

November 13, 2010

Editorials

It is only a few days until one of the most anticipated games of the year is released, Assassin’s Creed Brotherhood.  Being a massive Assassin’s Creed fan, I can obviously say I’m ecstatic for the game to release in just a few days.  Some of the reviews are being posted online and it’s getting nothing short of praise.  As a continuation to Assassin’s Creed II, players will continue Ezio and Desmond’s fight against the Templars.

When Assassin’s Creed was getting a lot of attention, I honestly had little to no interest in the game.  For some reason I couldn’t get caught in the hype.  When the game released in 2007, it received mixed reviews due to the fact that the side missions that led up to the actual assassination missions were unbearably repetitive.  I remember reading the reviews on IGN, Gamespot and GameInformer in which both Gamespot (reviewed a 9.0) and GameInformer (reviewed a 9.5) loved the game.  Then I saw IGN’s review where they were constantly bashing it even though they ended up giving it a 7.3 for PS3 and 7.5 for 360.  I remember getting a $25 gift card from Toys R Us for purchasing Super Mario Galaxy the day that came out and decided to use that gift card and give Assassin’s Creed a shot…and I’m glad I did.

Assassin’s Creed was a great game in my opinion, although had its share of problem.  The story was a little all-over-the-place, the assassinations you had to fulfill always ended with you stabbing the criminal’s neck with the hidden blade (which was really cool but got stale by the end) and the missions were unbelievably repetitive like the critics mentioned.  It was always either a pickpocketing, interrogation or “find the flags” type of mission that had to be completed to get info to activate the assassination mission.  However, despite those issues I had with the game, I remember constantly playing the game with every chance I had until I reached the end of the game.  The gameplay itself was really something, with an impressive open-world atmosphere that kept me hooked into the game.  Upon completing it, the ending left off with a cliffhanger that critics really disliked however I thought was interesting.

Two years later, Assassin’s Creed II was released continuing the story right from where the first game ended.  Assassin’s Creed II was one of those rare sequels that took everything that was great in the original and improved upon it vastly.  It was my second favorite game of the year in 2009 (my 2009 game of the year was Uncharted 2 if you must know).  Everything about Assassin’s Creed II was downright excellent, almost perfect I would say.  The story and characters were much more interesting to follow.  The music was outstanding thanks to Jesper Kyd (the composer of the game) who really captured an excellent blend of atmospheric orchestrated music with some modern feel to it.  It’s a really brilliant soundtrack that only keeps you playing the game more just to listen to it.  The game’s combat was vastly improved adding new weapons at Ezio’s disposal along with much more brutal counter-attack kills.  The graphics engine took a massive bump up (which was impressive enough back in 2007 for the first Assassin’s Creed ) with even more detailed environments that nailed the look of the renaissance.  The missions also had a much wider variety where no mission felt repetitive and were much more memorable.

So after reading my experiences/thoughts on the previous two Assassin’s Creed titles (I’m not including the DS’s “Assassin’s Creed Altair’s Chronicles” or PSP’s “Assassin’s Creed Bloodlines” but I did play and complete those as well), it comes down to why I’m looking forward to Assassin’s Creed Brotherhood.  Well, for one, the story will continue where AC2 left off, and the story in AC2 was excellent.  Also, the game will allow you to recruit other assassin’s to aid you and you will be able to command them, bringing a whole new element to how to complete missions.  The game will take place mainly in Rome this time however there are two other locations you will play in that I won’t spoil for you readers (I accidentally found out by seeing the trophy list but it sounds awesome).  And lastly is the online multiplayer added into the game.

While the game’s campaign is what I care about the most, the online multiplayer definitely looks intriguing.  I had a chance to participate in the multiplayer beta in October and was very impressed with it.  It’s not your typical deathmatch, but rather an “assassination” based game mode, which is what made it stand out.  Every player chooses a specific character and when thrown into the match, you are given assassination objectives.  You will have to kill whichever player is on the hit list and sometimes it’s you who’s on the run for survival.  The interesting thing though is that the area you play in is populated with NPCs (Non-Playing Characters, regular computer controlled characters in other words) that all look like the players’ characters so you never know if the person you’re about to kill is the player or just an NPC.  Granted you’re given a compass that shows you where the player is but since there’s other people around you, you can easily mistaken the kill and not earn the points.  However, when there’s a contract out for your head, you better get clever and figure out where to hide, whether its in a haystack or sitting down blending with the crowd.

Well, there’s my view on why I’m personally really excited for the game.  I will post a review for the game once I beat it and clock in enough time.

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About Glacier928

Marcello is the founder, creator and editor-in-chief of GamersXtreme. His dedication and passion shows as he keeps gamers informed with daily news articles and provides truthful, honest opinions on all gaming related news. Having experience with video game design, as well as over 20 years of gaming under his belt, Marcello has always had a massive interest in the gaming society. Originally, he created GamersXtreme in the style of a magazine back in middle school. Today, he has taken what was created as a basic premise and has evolved it into the site it is today.

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