DmC Developer Clearly States “I don’t care if it sells a thousand units or two million units”

May 7, 2012


Unless you’ve been living under a rock, I’m sure you’re aware of the Devil May Cry “reboot” that Ninja Theory is behind. Now, if you’re aware of the reboot, I’m sure you’re also aware of the amount of hatred surrounding it due to well…several legitimate reasons aside from Dante’s new look. Tameem Antoniades was interviewed by PSM3 and had responded to a fan’s comment who stated the game will most likely not sell well. Mr. Antoniades responded with the following:

“Usually the worst creative crimes are made when you’re trying to make a game for someone else – some perceived demographic that, in all likelihood, doesn’t actually exist…So from that point of view I don’t care if it sells a thousand units or two million units.”

He even stated that a successful game to make is one that the developers themselves want to play. Problem with this response is that a development studio consists of roughly 50-200 staff members. The staff members aren’t the ones buying the game, the fans are. If you’re trying cater to a worldwide fan base of a much beloved franchise, then the developer’s number one priority is to ensure the fans will have a relatable experience. That is what Tameem is clearly not understanding. I don’t think Mr. Antoniades needs to be reminded of the less than stellar sales of Heavenly Sword and Enslaved. Granted, both titles were really good but no one bought them.

What do you guys think? Is Mr. Antoniades going about this the right way or is he being completely arrogant? Sound off in the comments below!

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About Glacier928

Marcello is the founder, creator and editor-in-chief of GamersXtreme. His dedication and passion shows as he keeps gamers informed with daily news articles and provides truthful, honest opinions on all gaming related news. Having experience with video game design, as well as over 20 years of gaming under his belt, Marcello has always had a massive interest in the gaming society. Originally, he created GamersXtreme in the style of a magazine back in middle school. Today, he has taken what was created as a basic premise and has evolved it into the site it is today.

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7 Comments on “DmC Developer Clearly States “I don’t care if it sells a thousand units or two million units””

  1. argus9 Says:

    I can respect Tameem’s stance about not being swayed by outside opinions, but at the same time, if that means not listening to the fans of the franchise, I mean, why would the guy use a multi-million dollar studio to make a game for himself? It’s nonsense.


    • rocknrogue0124 Says:

      If the gamble works, then good for them. If it blows up in their face and the game flops, I doubt Capcom will be calling them for work again.


  2. rocknrogue0124 Says:

    The level of arrogance being demonstrated here is nothing short of astonishing. The clear difference between Ninja Theory and the likes of a studio such as Retro Studios is that Retro Studios actually shows respect to the source material and to those who created and cared for it.


    • Glacier928 Says:

      Very well said. Granted, Retro Studios is a better developer than Ninja Theory. Retro Studios took Metroid and Donkey Kong Country and replicated an experience that reminds you why you loved the franchises so much to begin with.

      Ninja Theory is just going about DmC the wrong way by taking the franchise and bastardizing it with their belief. However, Capcom is to blame here as well since they gave Ninja Theory the go ahead to create “anything” they wanted with the franchise…which is a massive mistake.


      • rocknrogue0124 Says:

        Agreed. It’s not unlike how Sega offered multiple video game IPs up to Uwe Boll for movie adaptations; because, you know, that worked so well for those franchises.

  3. Amylian Says:

    Of course I am not going to buy it! I don’t care if no one buys it because I won’t buy it either.



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